The second project year started in the historical city of Tarsus. The inspiring historical figure was Piri Reis , known by his very accurate charts and maps collected in his Kitab-ı Bahriye (Book of Navigation), and the object to be collected was the minelayer Nusret
Study visits of high educational value were the inspiration to learning activities like the open air museum and UNESCO Heritage site Göreme, the port of Mersin, the modern, interactive Mersin Naval Museum and , Saint Paul’s Church, Saint Paul’s Well and the Seven Sleepers Cave, a holy place for three religions in Tarsus, and followed workshops on traditional arts.
A warm welcome by Çukurova Sanayi Ortaokulu and many icebreaking activities and study visits of high educational value in the history spots of Tarsus set the tone for the learning activities to be performed on the following days. Teachers arranged the materials needed. T-shirts printed with the images and the colours of the monsters created in Finland made easier the performance of the game.
Students wrote in groups the questions for the Augmented reality game related to the Mersin Naval Museum and found the 3D print of Nusret minelayer. They achieved a better knowledge of maritime technology and its influence on the everyday items and communications.
Students and teachers attended traditional crafts workshops in Göreme and visited its open air museum. They tested the geolocation features of Metaverse to track groups of students in very large facilities.
Teenagers report after the learning activities better English, soft skills and cultural understanding of foreign fellows. Mutual learnings coming from collaborative teaching activities are transferred to their schools and every day practise.