O4_3D prints of items

3D designs and prints of the items to be collected in the game

  • The team of teachers selected a common object from the students’ proposal, decided the size and 3D printing procedures, splitting the making of the different pieces among the schools. This was planned to be a part of a robot managed by a mobile device at the end of the project.
  • Every local hero had to be connected to an invention. i.e. Columbus and the earliest compasses
  • The teachers agreed on the size. The objects were hidden whenever playing the game.
  • The students created one simplified 3D object in every country by using Sketchup software. It had to be suitable to be printed in 3D and loaded in Metaverse or similar software for Augmented Reality.

A copy of every model has been offered to every partner school to create a exhibition after the end of the project. Unfortunately, covid-19 sanitary restrictions and school curfews made this part not possible.

Greece:

The mechanism of Antykithera, ancestor of modern computers.

Poland

The Gdansk port’s crane (3D print was broken during transportation)

Finland

Vesikko submarine

Turkey

Nusret minelayer

Spain

(virtual visit version) Back of Don Juan de Austria’s galley

Monster robots

Netherlands

Different items in the virtual exhibition