Here you are the list of museums visited during the life span of the project and a short description.
Archimedes was the inspiring figure. The teams visited Kotsanas Museum of Ancient GreekTechnology in Athens, Grammi History&Science Museum in Corinth, the sanctuary of Asklepios at Epidaurus , the archaeological Sites of Mycenae and the Tiryns and of course the Roloi Xristou, considered as the first clock in the world and the archeological site of Acropolis in Athens. The play of the game took place in the Hellenic Maritime Museum of Athens.
The inspiring historical figure were Copernicus and Elisabet Hevelius, a female astronomer considered as mother of Moon maps . The object to be collected was the Gdansk port crane, a symbol of the city and of sea trade.
The learning activities were inspired by study visits of high educational value to the National Maritime Museum in Gdańsk, Nicolaus Copernicus House and Gingerbread Museum in Toruń, and the EXPERYMENT Science Centre of Gdynia. The play of the game took place in the Maritime Culture Center of Gdansk
The learning activities were inspired by study visits of high educational value to open air museum and UNESCO Heritage site Suomelinna Island Fortress, the Oodi Helsinki library awarded as the best public library in the world, the games exhibition From dice to bytes – 200 years of Finnish gaming in the National Library of Helsinki, the Fazer chocolate factory Experience visitor center, and the Vallisaari Island where the play of the game took place.
The inspiring historical figure was Piri Reis , known by his very accurate charts and maps collected in his Kitab-ı Bahriye (Book of Navigation), and the object to be collected was the minelayer Nusret, a WW1 main actor of the defence of Turkey.
Learning activities took place in the open air museum and UNESCO Heritage site Göreme, the port of Mersin, the modern, interactive Mersin Naval Museum and , Saint Paul’s Church, Saint Paul’s Well and the Seven Sleepers Cave, a holy place for three religions in Tarsus. They also followed workshops on traditional arts.
Activities were based on virtual reality, virtual museums and literary trips around Barcelona: Carlos Ruiz Zafon‘s literary route following The Shadow of the Wind with a Google street map, the Dalí Museum of Figueres, Sagrada Familia, and the Maritime Museum/the Vendée Globe world race temporary exhibition, and also the myths and legends of maritime circumnavigation.
Students interacted online in collaborative groups into 3D virtual settings using as methodology the play of 3 different online escape rooms. They included synchronous and asynchronous activities, involving creativity, collaboration and 3D virtual visits to RijksMuseum, Maritime Museum of Amsterdam and Groninger Museum.