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Augmented Age of Inventions and Discoveries: Navigating the History of Technologies in Maritime Museums is a combined project of a schools’ Erasmus+ strategic partnership throughout Europe; Spain, Greece, Turkey, Poland, Finland and the Netherlands.

Through this project the students are learning to understand the European culture, how technologies, inventions and discoveries shape Europe, use museums as learning environments, produce and code robots, create an Augmented Reality game, with all necessities, and create 3D printed models, about the Age of Inventions and Discoveries. At this site you can learn more about the project, the schools, the students and the teachers involved.

This website is a work in progress. As the project is starting to unfold, at the moment quite a bit of information is missing. You will find that over time the site gets updated regularly

«The production of this site does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.”

Finland: How to navigate wireless the most challenging waters in Europe

The first project year had a brilliant closure in Helsinki. The inspiring historical figure was Hermann Spöring Jr. and the object to be collected was the submarine Vesikko.

The learning activities were inspired by study visits of high educational value to open air museum and UNESCO Heritage site Suomelinna Island Fortress, the Oodi Helsinki library awarded as the best public library in the world, the games exhibition From dice to bytes – 200 years of Finnish gaming in the National Library of Helsinki, the Fazer chocolate factory Experience visitor center, and the Vallisaari Island where the play of the game took place.

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About us

Augmented Age of Inventions and Discoveries: Navigating the History of Technology on Maritime Museums (#AAge) project is a strategic partnership among secondary schools  Çukurova Sanayi in Tarsus-Mersin, Turkey, X Liceum Ogólnokształcące in Gdańsk, Poland, 1 Gymnasium Kamaterou in Kamaterou-Athens, Greece, Oulunkylän yhteiskoulu in Helsinki, Finland and Koningin Wilhelmina College in Culemborg, Holland, coordinated by IES El Palau in Sant Andreu de la Barca, Spain.

#AAge focuses on promotion of new technologies applied to education, new teaching methods and the educational value of European cultural heritage. We are exploring together the use of applications based on 3D printing, educational robotics and augmented reality systems linked to foreign language learning (English) and learning possibilities of maritime museums. Students are working collaboratively in teams and studying both the historical and technological aspects of maritime navigation, related to their everyday inventions.

The project is funded under Erasmus+ Key Action 229 of the programme, which focuses on strategic partnerships only among schools. The actions under KA2 make it possible for organizations from different participating countries to work together, to develop, share and transfer best practices and innovative approaches in the fields of education, training and youth.